![]() ![]() The biggest change in tactics, however, comes in the form of concealment. ![]() There’s a lot of room for experimentation, especially since abilities can be fleshed out through weapon modifications, allowing for some completely crazy (and tense) moments. As expected, you and the AI will take turns moving your units around, and your soldiers follow the same movement system as before, with each turn allowing up to two actions or moves.Īpart from moving and shooting, tactics staples like overwatch and suppression return, and the new skills and abilities for each soldier class provide a wide variety of different ways to go about completing a mission. This level of randomness even extends to weapons, special ammo types, continent bonuses and more, meaning that you probably won’t see the same thing twice.įor the most part, the moment-to-moment, on the ground gameplay remains largely untouched, though some additions and refinements have been added. Rather than being able to learn the different maps and where objectives tend to be placed, things are much more dynamic this time around, meaning that you won’t be able to use your past experience and assumptions on where enemies will most likely be. It all starts with the inclusion of procedurally generated maps and objectives. Still, the best addition to XCOM 2 is how the game introduces more dynamic and random elements into battles, which will force you to switch up your tactics and strategy. Everything feels much more in-sync here, which only keeps you more invested in the day-to-day operations of your XCOM team. XCOM 2 opts to tie in the ongoing narrative into the missions at hand every mission carries weight this time around, whether it focuses on sabotaging alien operations, or slowly advancing your own team. ![]() As much as I did enjoy the original Enemy Unknown, I always felt a disconnect between the impending alien invasion, and the day-to-day missions and base management.Īttempting to quell the fears of XCOM council nations in order to keep cash flowing, trying to avoid failure, felt more like a chore at times. You might be quick to dismiss XCOM 2’s narrative as window dressing, but the revised narrative structure is one of the game’s biggest highlights. Earth is now being ruled by aliens, who operate through the puppet ‘ADVENT Administration.’ After being rescued in the always helpful tutorial mission, you once again take on the role of the Commander, as you attempt to learn more about ADVENT’s mysterious ‘Avatar Project’, all while thwarting alien operations, one mission at a time. In an interesting take on the events of XCOM: Enemy Unknown, XCOM 2 picks up 20 years later, in a future where the original XCOM team was unable to fend off the alien invasion. I’m glad to say that Firaxis has proved me wrong. XCOM: Enemy Unknown never really felt to me like a game that had many shortcomings or areas to expand upon, but rather a game that would live on through repeat playthroughs and some mods to spice things up years down the line. I was originally skeptical when XCOM 2was announced, simply because I was unsure of where developer Firaxis would take the series, or more accurately, where they could take the series. As a good friend of mine would say, “it’s chess, not checkers”. If typical first person shooters are an energetic blast of coffee or cappuccino, turn based strategy games are a calming cup of tea, or a comforting cup of hot chocolate. Still, there’s something truly special about planning and ordering units around, taking in the map and viewing it from up on high, and making decisions that might spell the end of a soldier or unit. I understand why people will always be drawn to real-time, on the ground, (usually) first person shooters the fluidity of today’s shooters offer up exciting gunfights, and even when you might die during a round of Call of Duty, respawning is just a button click away. ![]() Say what you will about their inherently slower pace, but the tension that goes hand-in-hand with turn-based strategy games makes for some truly exciting, and occasionally awesomely rewarding moments. ![]()
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